Friday, January 27, 2012

Taking Credit Card Payments on Your Cell Phone

You know in your heart of hearts that more sales can be had when you have a way to accept credit card payments. Now, it is really easy to do so with very little fuss if you have an iPhone, and iPad, or an Android phone.

How? With Squareup. It's so easy, even my husband uses it (he hates having to learn new techno things).

It's a cell phone ap (short for 'application') and it is a free ap. Here's the details:
  • 2.75% per swipe for all cards

    One simple rate, all major credit cards.
  • Next-day payout

    Automatic direct deposits to your bank account.
  • Free reader, free app

    For iPhone, iPad and Android.
  • Fast setup

    Take your first credit card payment in minutes.

    Credit cards accepted are Visa, MasterCard, American Express and Discover.



Sunday, January 22, 2012

Saturday, January 21, 2012

Friday, January 20, 2012

Selling Your Art and Social Media Trends For 2012

And, WDTMTM (what does this mean to me)?

I think it means a lot. So many fellow artists complain about social media and their annoyance with it-wishing that it would go away. But, we are social creatures, and social media is rich with, well, social things. So, it is doubtful that it will go away anytime too soon. This article is reprinted with permission by the author who wrote it for Arts Blog:


Social Media Trends for 2012

Posted by Tim Mikulski On December - 20 - 2011

David Armano of the Harvard Business Review recently published six 2012 predictions for social media.

Although he made some inaccurate predictions about 2011, here is what he is suggesting for 2012 (with links added by me):
Convergence Emergence. For a glimpse into how social will further integrate with “real life,” we can look at what Coca Cola experimented with all the way back in 2010. Coke created an amusement park where participants could “swipe” their RFID-equipped wristbands at kiosks, which posted to their Facebook account what they were doing and where. Also, as part of a marketing campaign, Domino’s Pizza posted feedback — unfiltered feedback — on a large billboard in Times Square, bringing together real opinions from real people pulled from a digital source and displayed in the real world. These types of “trans-media” experiences are likely to define “social” in the year to come.

The Cult of Influence. In much the same way that Google has defined a system that rewards those who produce findable content, there is a race on to develop a system that will reward those who wield the most social influence. One particular player has emerged, Klout, determined to establish their platform as the authority of digital influence. Klout’s attempt to convert digital influence into business value underscores a much bigger movement which we’ll continue to see play out in the next year.  To some degree everyone now has some digital influence (not just celebrities, academics, policy makers or those who sway public opinion). But for the next year, the cult of influence becomes less about consumer plays like Klout and more about the tools and techniques professionals use to “score” digital influence and actually harness, scale, and measure the results of it.

Gamification Nation. No we’re not taking about video games. Rather, game-like qualities are emerging within a number of social apps in your browser or mobile device. From levels, to leaderboards, to badges or points, rewards for participation abound. It’s likely that the trend will have to evolve given how competition for our time and attention this gaming creates. Primarily, gamification has been used in consumer settings, but look for it in other areas from HR, to government, healthcare, and even business management. Perhaps negotiating your next raise will be tied to your position on the company’s digital leaderboard.

Social Sharing. Ideas, opinions, media, status updates are all part of what makes social media a powerful and often disruptive force. The media industry was one of the first to understand this, adding sharing options to content, which led to more page views and better status in search results. What comes next in social sharing is more closely aligned with e-commerce or web transactions. For example, Sears allows a user to share a product or review with their networks directly from the site. Sharing that vacation you just booked, or recommending a product, or service from any site to a social network is where sharing goes next. We probably don’t know what we are willing to share until we see the option to do it.
Social Television. For many of us, watching television is already a social act, whether it’s talking to the person next to you, or texting, tweeting, and calling friends about what you’re watching. But television is about to become a social experience in a bigger and broader sense. The X Factor now allows voting via Twitter and highlights other social promotions, which encourages viewers to tap social networks while they watch. Another way media consumption is becoming social comes from a network called Get Glue which acts as something of a Foursquare for media. Participants can “check-in” to their favorite shows (or other forms of media) and collect stickers to tell the world what programs they love. Watch for more of this this year as ratings rise for socially integrated shows.

The Micro Economy. Lastly as we roll into 2012, watch for a more social approach to solving business problems through a sort of micro-economy. Kickstarter gives anyone with a project, the opportunity to get that initiative funded by those who choose to (and patrons receive something in return). A crowdsourcing platform for would be inventors called Quirky lets the best product ideas rise to the top and then helps them get produced and sold while the “inventor” takes a cut. Air BnB turns homes into hotels and travelers into guests, providing both parties with an opportunity to make and save money. These examples may point to a new future reality where economic value is directly negotiated and exchanged between individuals over institutions.”

What does all of this mean for the arts community? Do you see other trends coming?

Monday, January 16, 2012

Art and Generation X

Generation X-the generation that came after the baby boomers of post WWII. Artist, Mark Edward Adams has some really good points about why it is time to revisit WHO your market is and who your market will be-or, perhaps, think of it as ways to expand your current market and what you will need to do:

Generation X and Art

by Mark Edward Adams

There are ways to reach Generation X and it is not too late. But it requires a change of plan. [...]

Read the rest of this article at:
http://fineartviews.com/blog/38812/generation-x-and-art

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